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Age of rebellion duty
Age of rebellion duty













Within the material for each Episode, sidebars describing opportunities to act on Duty are provided with specific rewards listed for completing them. Generally speaking, the Duty awards for an Episode fall within a 1-10 range, with the opportunity for Bonus Duty if a specific aspect of the mission was successful, or if the group accomplished a session's triggered Duty. In the Onslaught at Arda 1 scenario book, at the end of each chapter, a range of appropriate XP and Duty awards is provided with specific breakdowns of how they are earned for each 'Episode' laid out in the book. As those efforts take root, then the rewards can begin to be assigned. The first step is establishing the need to take these Duties seriously and seek ways to fulfill them on the part of the characters. It should occur often enough, and opportunities for characters to engage with things which are tied to their Duty that it actually serves as a pillar of characterization and identity. Not all missions need to end with a change in Duty. What are those to be, and what effect should this have on their position in the Alliance? The group is working for the goals exemplified by the Rebel Alliance, and as a group their Duty will at times advance, and they will earn specific accolades. This is important to note, as whatever numerical value you assign, this is to be a reflection of how the character is perceived as a contributor in that area. Those they freed are described as being sure to get the PCs' names, and then spread them among their contacts in the telling of the tale of their rescue. Rather, an example of how to narrate the rewards was provided in an example on page 456 that those with the Duty (Personnel) would grow in renown in the Alliance as a result of rescuing captured Rebels. Numerical examples were not provided in the introductory mission, ' The Perlemian Haul,' in the core rules. This is also discussed briefly in the campaign development section, specifically in choosing the rewards carefully to suit what the group agreed to play (p339). If they spot opportunities and find ways to act on them, their Duty will increase. Duty and Motivation are tied together, and the interplay of both of these 'pillars of character' will be involved in rewarding their attempts to act on behalf of the Alliance against the Empire. In that section, it reinforces the idea presented earlier that individual Duty may or may not play a role in any particular mission, but over time, the combined efforts of the group will see the characters contributing to the Rebellion in their own ways. The tone and duration of the campaign desired by the group will need to be the deciding factor on how often, and to what degree Duty is rewarded.ĭuty in play is described in Chapter 9: The Game Master under " Using Duty" on page 325 of Age of Rebellion. With that increase come greater responsibilities, recognition, notoriety, and Imperial resources dedicated to dealing with their activities. The more frequently the group can raise their collective Duty to 100, the more often their Rank will increase. This is left to the GM to determine and relates to the speed with which the group would like to progress in Contribution Rank. Nothing specific about the numerical value of any particular Duty Awards for actions taken during a session or over the course of a series of missions is given in the Core Rules. Granted, all of this is just in my opinion, so take it with a grain of salt. But it puts you, your team, or your expensive starship in real danger 5 Duty is when you either succeed or die-well, not exactly die, since that's really hard to do.3 Duty for something that takes time in a time crunch, or requires a roll or two, but isn't exactly life-threatening.It takes very little time or though, mostly just a quick transition scene Using this as a base-line, I see it as follows: Duty (Tech Procurement) gives 2 duty for every dozen items from a weapons cache returned to the Alliance instead of kept for personal use.Duty (Resource Acquisition) gives 2 Duty if you find and recover mining equipment.There are two examples of what I'd call a pittance duty: The amount is usually 3 or 5, depending on how dangerous it is to do something.įor example, saving fellow Rebels from an Imperial assault gives 3 Duty for someone who has the Duty (Personnel), and Duty (Space Superiority) gets 5 for defeating an enemy ace. However, the adventure module Onslaught at Arda I has some example Duty payouts. I have not been able to find anything about it, either.















Age of rebellion duty